Updates on CCA.SG Comp!

There have been queries regarding the competition!

For the banner, you are to do something that represents the clubs in SP. It could be pictures of your clubs bonding, doing activities etc. As long as it represents something in regards to CCA (For example, Our clubs, Our Lives, Taken from an Entry).

Also, there is an extension due to the misunderstanding. The competition will end on 14 February instead!

Please submit all banners to spim@cca.sg,

Thanks and Regards,
SPIM

Santa Rockstar Metal Xmas Review

Santa Rockstar: Metal Xmas
Genre: Music
Ratings: 4/5
Difficulty: 4/5

Available at: www.kongregate.com
If you like to play music rhythm games then this Santa Rockstar: Metal Xmas skill flash game may be of interest to you. Play the role of a guitar strumming rockstar Santa Claus and strum away various rock styled Christmas themed songs. Choose from either basic or rockstar mode then rock the notes outs with your keyboard.

Santa Rockstar Menu

Does this gameplay ring a bell to anyone of you??? Guitar hero and rock band that is…
This game has a unique gameplay as it allows 2 different styles of playing which is Rockstar mode or basic mode.

Basic vs Rockstar Mode… Whats the difference???

 

Basic Mode
New to the guitar? For those who enjoy smashing the keys on the keyboard with “1, 2, 3, 4 and 5”, then Basic mode is for you. Keyboard controls are fully customizable to your own comfort.

Rockstar Mode
For those Rock Star wannabes, you can hold your keyboard like a guitar and strum with controls “1, 2, 3, 4 and 5” however and added challenge in this mode is every note pressed has to be accompanied with an “Enter key”. To strum out a note, you’ll have to press “1” and “Enter” Simultaneously.

Difficulty

Difficulty

It comes with 3 types of difficulty, Easy, Normal and Expert.

Gameplay

It has simple 2d graphics and a cute santa claus and grudge playing the guitar on the background of the screen.

 

Adobe Product Bargains

Want to buy Adobe Products  at unbelievably low prices?

Grab them now!! While stocks last!!

[CS5.5 at only $119(U.P. $595) Acrobat  X Pro at only $47(U.P. $562)] There are even Bundles that save you hundreds of dollars. Adobe Sales is coming to SP.

Stay tune to us for more information and update.

Design Workshop

Wanted to learn how to create beautiful images?
Wanted to try vector art?

Join us at our design workshop!

Date: 21 December 2011
Time: 12.00pm to 4.00pm
Venue
: LT1754
Slots available: 30
Things to bring: Laptop with photoshop installed!

Overview:
Photoshop
Inkscape
Colour Theory

To sign up, fill up this form :
https://docs.google.com/a/cca.sg/spreadsheet/viewform?hl=en_US&formkey=dEJpVTVzblRGd2dlUnFsOGlWNE1sVmc6MQ#gid=0

Hope to see you there!

**Limited slots available!

CCA.SG Design Comp!!!

CCA.SG Banner Competition

Ever wanted to do something for your club?
Think you got the crazy mind of an artist?

Heres your chance!!

Put your creative brain juices to the test and help YOUR club to design a banner!

The banner will be used for your club’s cca.sg blog banner! Also, there will be great prizes to be won!

Submission Criteria

 

  1. Entries must consists of 2 files : Final Image ( JPEG, GIF, PNG) and the Editable file (PSD,FLA etc)
  2. Banner must be 1000 x 288 px
  3. A word file on the description of your club and your banner
  4. Name and contact number of the respective participants must be included (You can do in teams)

Rules and regulation

  1. Participants can join in teams or individually
  2. Multiple submmissions are allowed
  3. Failure to comply with the submission criteria will result in an invalid entry.

Prizes

First Place : $300 Taka Vouchers
Second Place : $200 Taka Vouchers
Third Place : $100 Taka Vouchers

 

     

    A Huge Surprise Coming Your Way!

    Think you have what it takes to make the most awesome banner?
    Think you got the skills that will make people go “WOAH”?
    Wish you had the chance to make a difference in your club?

    Well, here’s YOUR chance to showcase your mad photoshop skills to the entire SP!

    SPIM and a SPIC will be holding our first ever design competition for CCA.SG!

    SPIM will be dealing with Banners while SPIC with logos!

    Let your creativity come to live by submitting a Banner and a Logo that best represents YOUR CLUB and stand to win attractive prizes!

    For those who aren’t as good in design, have no fear! SPIM will be conducting a design workshop late November for everyone to join! Feel free to ask us any questions during the workshop!

    Details of the events will be posted up soon, so stay tune! =]

    CCA Showcase

    Love games? Ever thought of making games?

    Join us at Polycentre@SP (Food court 3) between 27~29 April 2011, 11 am to 5 pm, and see games come alive right before your very eyes!

    For more details, drop us an email at spim@cca.sg. >:D

     

    See you there!,

    SPIM.

    Review Mania (Contest)

    Review A Game For Some Cherry Goodness!

    Cast the sword aside for now, young gamer, and brandish the mighty pen instead. From now till 12 February 2011 simply write a review for any games found in Cherry Credits (www.CherryCredits.com) and earn cool cherries to convert into virtual cash for your favourite games!

    Review Mania!

    Games In Cherry De Mall (View the full game list here!)

    Write a review for your favourite games found in Cherry De Mall and you could be one of 5 winners to walk away with 30,000CC (worth SGD$30). The best reviews will be selected so power up your pen now!

    Submission

    You may submit your entries to spim@cca.sg with the following information:

    -          Full Name

    -          Contact Number

    -          Email

    -          Admin Number

    Please include SPIM Review Mania – [Name of Game] in your subject header.

    Last day of submission: 12 February 2011

    Tips for writing a good game review

    -          Play the game to familiarize yourself with the entire game experience.

    -          Take notes on what you like and dislike. A good review should have a healthy balance of pros and cons of the game.

    -          Community plays a huge part in the entire online game experience so take some time to know the players. Helpful players can make the game more enjoyable while nasty ones can make it a rather unpleasant experience.

    -          What do you like about the game mechanics, graphics, design, game play, characters, quests and plot etc? What can be improved upon?

    -          Keep the entry-level gamer in mind when writing your review. Don’t scare them off with fanciful words and references.

    -          Pictures speak a thousand words. Don’t just bore your readers with an endless wall of text. Providing screenshots can give your readers a good idea about what the game is about.

    -          Short sentence structure usually makes for easier and more concise reading. The thesaurus can be your good friend too.

    -          Provide a rating system based on your overall game experience.

    Now pick up your pen and let the words flow!

    About Cherry Credits

    Cherry Credits is a one-stop payment gateway for more than a hundred online games. Offering pre-paid cards at convenient locations worldwide, getting virtual cash for your favourite games just got easier! Visit www.CherryCredits.com for more information.

    Terms & Conditions

    -          This event is open to everyone with a Cherry Credits account. (Get your FREE Cherry Credits account here!)

    -          Participants may submit as many game reviews as they want, but are limited to one review per game title only.

    -          Winners will be contacted directly via Cherry Messenger.

    -          Prizes awarded are not refundable and/or exchangeable under any circumstances.

    -          CC will be credited to the winners’ accounts within one working week and has a valid period of 1 year from the ‘Top-Up Date’.

    -          The Organizers reserve the rights to amend the prizes to an alternative of the same or equivalent value.

    -          The Organizers reserve the rights to amend the terms and conditions of this event without prior notice.

    -          This event is only applicable to Singapore Polytechnic Students and Staff

    -          All decisions made by the Organizers are final.



    Poster:

    Meet the Maple Developers Event 2010

    Meet the Maple Developers Event 2010

    Date: 17 Dec 2010

    ———————————————————————————————-

    This year, I had the honor of meeting a team of developers who flew all the way down from Nexon, Korea.

    The list of panel who were with us are as follows:
    1) Heeyoung Lee (Director of Live Development Department)

    2) Myunghyun Kim (Managing Producer for MapleSEA)

    3) Christina Lee (Producer for MapleSEA)

    4) Steve Kim (Game Designer for MapleSEA)

    The itinerary for the day is as follows:

    -Morning

    • Short clip of past MapleSEA events (documented the dates of launches of certain patches [jobs/classes], offsite events [such as those held by Asiasoft during Maple’s birthday])
    • Question and Answer Session (concerning current gameplay and Maple’s development)

    -Afternoon

    • Presentation of upcoming events (namely the Big Bang patch)
    • Question and Answer Session (concerning future possibilities)

    Following a short 3 minute clip that showed the past events that Maple has undergone, we moved on into the Q&A Session. (Regrettably, I am unable to show the clip that was played.)

    ———————————————————————————————-

    Questions that were posed in the morning Q&A session (in order of question raised):

    There are some compatibility issues with Windows Vista and Windows 7 for Maple, do we see this to be resolved soon?

    This will be resolved soon in 2011.

    What was the inspiration that led to the creation of MapleStory?

    MapleStory was actually not planned to become an MMORPG, the original idea was to develop a game that could allow customization of avatars. Also, in 2003, in Korea, there was a trend in 3D gaming. However, Nexon differed and preferred to invest in a 2D game instead.

    This led to the creation of MapleStory.

    Why do we have to pay to obtain Skillbooks for the Dual Blade class?

    In KoreaMS, Dual Blade is actually a premium class, and there was a time limit set aside for creating this class. However, in MapleSEA, Dual Blade is launched as a permanent class. Thus, weighing this into consideration, the Dual Blades’ Skillbooks are now obtainable from the cash shop.

    How long does it take for the team to come up with a patch?

    We have to draft out an outline for what should be included, for long term and short term patches. Short term patches include events, these take about 4 weeks. Long term patches are those like jobs and towns, they take longer, around 2 to 3 months. For the actual game content to be realized, they take about 6 months.

    There is this hacking problem within Maple, how does the team plan on solving this?

    We have to work closely with Asiasoft to solve this issue, and there is a team in Asiasoft which is dealing with the hacking issue currently.

    Are there any plans to make Maple compatible with Macs?

    (*laugh*) We do understand that Mac users form a large population, but currently, it is quite difficult for this to happen.

    In the past cash items (equips, pets) are transferrable character to character within the same account, however, now they are not. Why is this so?

    It is an overall universal policy right now, from the introduction of Knights of Cygnus that characters have separate wardrobes. But we could look into this.

    Why is there such a great price difference for cash items between those in KMS and MSEA? (KMS’s items are cheaper than MSEA’s.)

    This is due to the different spending power for players in these 2 services. However, there are more cash shop benefits in MSEA than KMS to offset this imbalance.

    Why is the i-Gacha system available till 6pm only? Could we extend this, as it seems to be unfair for the working population?

    The i-Gacha system was launched actually to target those working people who are unable to play during working hours. This is such that they can go into the website to make their purchase without having to go into the game. However, reality seems to defer from our intention (*laugh*), we will look into this.

    Why were the recently launched permanent items a limited range?

    We had taken into consideration that MSEA players spent less on equips than on other cash items, (the demand wasn’t as great), thus there were less items. Actually, there were about 250 items. But the response was great, we could release them soon again.

    Will there be a patch to offset the imbalance in price for normal items and potential items?

    We will review this.

    Could we adjust the patch timings such that it is at night?

    Unfortunately, the down time for MSEA will be much shorter if it is in the day.

    How does the team obtain/ know more about MSEA?

    We try to have as much interaction with the MSEA players. We look at the Facebook comments, the forums. (Ms Christina Lee said she once commented on Facebook, but there wasn’t any reply for that, yikes.) Also, there are stronger responses coming from MSEA than other areas.

    There is this population issue (lower population) for some of the worlds in MSEA. How does the team intend to resolve this?

    We try to balance this through rewards in game. Else, we could see merging as a solution.

    There is a cap to the maximum amount of mesos that a player can have. Could we raise this?

    This will be reviewed.

    Are there any plans to expand the adventurer’s classes currently (additional jobs)?

    Currently, nope.

    Would there be a possibility of character transfer across worlds?

    This will be taken into consideration. Continue reading